![]() ![]() If one takes the straight path, but stays on the right hand side, a short, pink, curly alley will come with an Item Box placed there. There is a shortcut located at the junction. The finish line is right found after passing this section of the highway where the racers cross it for the start of the next lap. To the right of the road is located a large gap that shows the boulevard below, and falling in it, Lakitu will come to take racers back to the highway. Taking to the left then, players run over the highway where they have previously been, evading the incoming cars there. Players now go straight uphill and find the last set of item boxes in the road. Players can see the other path merging completely from the left.Īfter the road merges, the players will see a set of item boxes and a small twist in the road that leads racers to the right at the end. If the players that took the other path and do not turn in the junction, they will run in a straight line until the road bends to a 90 degree turn to the left, and then going again straight to take the main way. If racers still follow the boulevard after the junction, they will go in a straight line until they discover a 90 degree turn to the right where the road meets the main way turning to the left. A Double Item Box is found in the center of the intersection. Doing so will cause the racers to go backwards in the race. Players have to make sure to not to turn to the left in the junction. ![]() Both paths intersect then, and the racers may choose to remain on the same road or switch paths. The other path changes into a 90 degree turn to the left and becomes into a boulevard, running along below the highway. The first path, the road is straight, but changes into a 90 degree turn right. The players may choose to go straight ahead or turn left into an area below the overhang of the highway. The path splits into two stretches that will remain such until later on in the track. Players have to take the right side of the way where they will run along a smooth U-turn to the right, which leads into the road that goes to the floor of the city. It is a very straight road with some lights illuminating the path. ![]() The course starts just at the end of a highway. Lakitu, helping Diddy Kong and Donkey Kong get back on track. Mushroom City is currently one of four courses from Mario Kart: Double Dash!! to not be a classic course, and is the only one that is not from the Special Cup, instead being from the Star Cup. The bridge in Mushroom Bridge can be seen in the background of this course. This course can be seen in the background of Mushroom Bridge, Wario Colosseum and Rainbow Road. Until the addition of Tour Berlin Byways in Mario Kart 8 Deluxe, this was the only course in the whole series to feature traffic that doesn't follow the exact route racers take. Mushroom-shaped cars are also present in the city, providing players Mushrooms flying out if they manage to hit them. Bomb-cars can explode if they touch any players or certain items, such as Fireballs or shells. Wiggler Wagons flip the player and render the rear character helpless. Cars, buses, and trucks make players spin out. The hazards present in Mushroom City are the cars, trucks, buses, Wiggler Wagons, and Bomb-cars, all of which hinder the players in contact. The two courses also share the same music. The course takes place at night, unlike its counterpart, Mushroom Bridge, which takes place in the day. There are several junctions in the course, but all paths lead to the same spot. Mushroom City is the second race course of the Star Cup in Mario Kart: Double Dash!! It is a large city with Mushroom-shaped buildings. For the city in Paper Mario: The Origami King formerly known as "Snif City", see Shroom City (Paper Mario: The Origami King). For the setting of Mario Party Advance, see Shroom City (Mario Party Advance). This article is about the course from Mario Kart: Double Dash!!. ![]()
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